A new update to DS Industry Mining.
BETAv.04 sees large changes in the economy, a few small fixes and other tweaks. Smelting is now a lot more profitable, same as tool manufacturing. Most introduced production chains have had changes in their value, create and inputs, see change log for all the details.
The charcoal piles and the bloomery smelters have been altered to match their production changes. This included the renaming/deleting/adding of different files so is not save-game compatible.
Citizens will now use 105% of the fuel they would normally use in standard banished, this, with the increase in cost to make charcoal or firewood will require you to put a lot more resources into this production than you would have previously.
There is also an increased penalty to work without a tool. And with the high construction costs of many of the industry buildings, charcoal piles and bloomery smelters, it is important to start your production of tools as soon as possible.
The Clarence Silver Mine was not correctly operating in the last update. A fix has been put in place and this has required the removal of the chance to extract Gold from the mine. The introduction of more Gold production will be in the next update.