released: DS Jetty & Bridge v2.0
v2.0 – 04042018 — Major update – released 5 April 2018. – .pkm = 218,226 KB (213 MB) | .zip = 133,110 KB (129 MB)
– Adds 2 new homes, tailor, workshop, mushroom farm, chicken coop, school, chapel, water store, kitchen, hospital, farmer’s merchant.
– Adds jetty construction buildings: lumber yard, forge, sand mine, glass-maker.
– Added the ability to upgrade-to-demolish the driftwood gatherers.
– Adds new resources Lumber, Glass, Sand, Iron Ore, Iron Fittings, Wagon Parts and many more.
– Changes to the UI of buildings.
– Toolbar alterations and image changes.
– Menu arrangement altered.
– Text changes.
– Building footprint changes.
– All construction costs altered.
Contains files that alter the vanilla Banished: Citizen, Storage Barn, Yard and Cart, Market, Trading Post and Town Hall, adding new resource limit flags.
Also alters the following Dialog (UI) files: CreateBar, ToolTip, ToolTipToolBar, ToolTipUpgrade.
these changes allow:
– Vanilla buildings and citizens to utilize and accept the new storage/limit flags.
– Alters toolbar & upgrade tooltips to display extra construction materials.
– Alters all toolbar hover-over toolbar tips to show a full size icon instead of a 16x16px icon. this was done to display alternate toolbar icons correctly (i.e: 16x32px, 22×32) without having them distorted.
New in v2 is the introduction of advanced building materials: Lumber, Iron Fittings, Glass (& Sand), Wagon Parts and Fishing Gear.
4 land, or land/water based buildings supply a large proportion of these resources.
With these added resources comes an increase in construction costs for all jetty pieces.
Though difficult, it is possible to start a Hard game and only build jetty buildings (to a certain extent).
You will need to micro-manage the town for the first few months/years.
Start by clear felling an area to collect some Logs, Stone & Iron (if playing with a mod that adds Iron Ore, it is possible, though this makes a harder game again).
After making a stockpile, you must build the Jetty Construction: Lumber Yard, also at the same time start building the Jetty Construction: Forge.
Once the Lumber Yard is built change the production to firewood, it is slower than a firewood splitter, but for now it is all you have.
With the forge built you can start making Iron Fittings with Iron & Firewood (or the forge can turn Iron Ore into Iron, or Iron Ore straight into Iron Fittings),
you might want to build a vanilla Hunter or Gatherers Hut to collect some food.
With enough firewood produced to make a few Iron Fittings, change the Lumber Yard to produce Lumber.
With Logs + Lumber + Iron Fittings you can build a jetty house, don’t build anymore than 1 at this stage, and build the first close to or on the shore so the front door is accessible.
Get building a Jetty Firewood Splitter to produce more firewood. Keep up the Logs as you’ll be supplying it for firewood, lumber and construction use.
To start producing the Fishing Gear needed to fish from the jetties you’ll need to build the Jetty Workshop, this will also produce Wagon Parts,
needed for constructing Markets, Merchants & Drawbridges. The workshop will also produce Iron Tools & Iron Fittings.
Though not necessary in early game, Glass is needed for some more comfortable housing, the Jetty Construction: Sand Mine is built on a shoreline and will extract sand.
The sand is used in the Jetty Construction: Glass-maker, a building also requiring a shoreline placement.
Once you can build, staff and supply these production buildings, you can start constructing other buildings and walkways to join them up.